It’s no Shakespeare, but I was genuinely curious to find out who was causing all the mayhem.ģDS continues to amaze me with the quality of visuals it’s capable of producing. The chase is on to find out where the stalk is from and who’s abducted Dedede! Kirby games do a good job of balancing between recycling plot points and characters of old while also introducing new ones, and Triple Deluxe is no different. Players are cast as Kirby, who finds his world being pulled skyward by a mysterious, giant beanstalk (called a Dreamstalk), and his arch-nemesis/sometimes-buddy King Dedede being carried away by a mysterious figure. Like 2011’s Kirby’s Return to Dream Land for Wii, Triple Deluxe is a traditional 2D Kirby platformer, with the usual dynamic compliment of copy abilities, inhaling, and floating in tow. With that out of the way, let’s return to Kirby: Triple Deluxe, the latest platformer from the talented folks at HAL Laboratory. I don’t think it’s right to slam a game for not being what I want it to be a game should be reviewed for what it is and if the developers made their vision into a reality. I don’t pigheadedly declare that Kirby has to be harder, just like how I don’t decide that a first-person shooter shouldn’t have shooting, or that a racing game should have much less driving. As such, I go into playing any Kirby title with my expectations set accordingly. While not a genre, in the traditional sense, the approachability of Kirby games is a part of the series’ DNA. Let’s get something out of the way early: Kirby games are intentionally made to be easy to play.
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